

I started with the dungeon, hoping to get a sense for how real-time, first-person RPG combat would work on mobile. When I sat down on a couch with a demo build of the game running on an iPhone X, I was presented with two modes: a forest experience and a castle keep experience. Oldschool dungeon delving on a newschool platform The game I played intrigued me, but I didn't get a sense of what might keep someone coming back for days or weeks after the initial download. Judging from the modes described in the initial announcement, that could be because the most interesting mode-the one in which you play through a story to build a town with non-player characters (NPCs) in it-wasn't on display at the show. The streamlined game has top-notch visuals, the combat draws influences from the right places, and it feels entirely native to the device on which it runs. In a similar way to spinoffs The Elder Scrolls Online and The Elder Scrolls Legends, I recognized the franchise's DNA but I also recognized that the growing game studio is trying something different here. Further Reading Bethesda at E3: Elder Scrolls VI, Starfield confirmed for “next generation”I'm a passionate fan of the franchise, and I played the new mobile game for about a half an hour at Bethesda's E3 booth this week.
