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Select the other texture option (uses the “materials” icon) in the texture tab and ensure that the loaded “Texture” is set as the default This is what you should now see in the materials tab Select the texture for your model, in this case it’s “Texture.png” Go to the show options menu for this cylinder and select “Open” under “Image” Here you can see I have created a cylinder Save the Blender Source Tools zip file into your “blendersfm” folder for easy access Creating a Source compatible modelįor this demo I’ll be making a man made out of cans. I have my CanMan Blender file and Texture.png in mine Quick note: high poly count models are going to be hard to port! Setting up the foldersĬreate a new folder somewhere, doesn’t matter where or what it’s called (call it “blendersfm” if you like) and then make another folder inside that called “export”.ĭrop both your model and all relevant textures inside the “blendersfm” folder. Crowbar (I used version 0.30.0.0, if you have issue make sure you are using this version).A Source game, in this case we are using SFM however Half Life 2 and many other will work too.To begin, you are going to need a few tools: If you are having issues at any point in time, you can download my CanMan.blend and SMDs+QC here. In this guide I aim to show you how to get your model from Blender to Source! Very quickly you may have realised that it isn’t as straight forward as pressing “export” and then just loading it up in SFM.

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So you’ve made an amazing model in blender, now you want to use it in SFM.

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Porting from Blender to Source Film Maker















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