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Edge of the empire vs age of rebellion
Edge of the empire vs age of rebellion










edge of the empire vs age of rebellion

The GM may spend despair to cause the character to leave behind some evidence of his larceny. Depending on the amount of threat spent by the GM, the character will be in varying degrees of danger the more threat, the more immediate the discovery and ensuing danger. When using Skulduggery to pick a lock, the character might devise a near-permanent means of overcoming the lock, perhaps by crafting a makeshift key or by getting access to the actual key itself.īy generating threat during a Skulduggery check, a character gives the GM the opportunity to catch him immediately after the act. For instance, the value of an item stolen might exceed his expectations,Īnd it might also provide vital information. A triumph may be spent to earn the character a boon he had not expected. Perhaps as the characters make their escape, they discover their captor’s cache of Imperial intelligence reports. This might suggest that an infiltrator could better plan his strategy against the current foe to avoid future complications.Ī character may spend advantage earned on a Skulduggery check to identify an additional potential target, or gain additional items. One or more success on a Skulduggery check should indicate additional insights that the acting character gains about the nature of his opposition. In instances in which another character is not directly involved, the quality of the object being overcome should determine the degree of difficulty. Skulduggery is often opposed by a target’s Perception. Identifying the most vulnerable aspects of a security scheme can be nearly intuitive for a character who has become practiced in Skulduggery.Once an imprisoned character slips his bonds using Coordination, escaping from a cell depends upon Skulduggery for picking locks and avoiding any security systems he might encounter.Some electronic locks could require Computers, Skulduggery, or both. If a character attempts to pick a lock or pocket, he usually uses Skulduggery.At the Game Master’s discretion, a particular Skulduggery check may use Agility instead of Cunning, to reflect a more physical approach. These include picking locks, breaking into and out of secure facilities, covert operation, disguise, setting traps, and other underhanded actions. Well as the mental familiarity with various techniques. These cover the physical abilities to perform such actions as Skulduggery encompasses a broad range of skills that are used to perform covert or criminal actions.












Edge of the empire vs age of rebellion